Core hosted table
Usually 3–6 active players. This gives everyone meaningful time in the adventure and keeps the table moving.
Hosted tabletop events
Your group. Your table. Your adventure. The Hobbyist brings a complete hosted tabletop experience to celebrations, workplaces, venues and private groups.
No rulebook homework. No previous tabletop experience required. We guide the table, bring the core materials and make it easy for everyone to get involved.
Based in Bristol, with travel available by agreement. Youth bookings are planned with safeguarding, permissions and supervision agreed before delivery. Read our safeguarding approach.
Choose the occasion
The core idea stays the same: a Host-led, low-barrier adventure built around the people at the table. We agree the audience, tone and shape of the session before the day.
Kids’ Parties
Accessible, energetic tabletop one-shots for younger groups, with the rules explained through play rather than taught up front. Characters, dice and guidance can all be ready when the players arrive.
Birthdays & Private Groups
A self-contained hosted adventure for friends, families or gaming groups. It works whether the whole table already loves tabletop games or nobody has rolled a d20 before.
Workplace Team Building
A shared problem, a table full of decisions and a story the team creates together. The Hobbyist gives people a reason to communicate and collaborate without falling back on a forced icebreaker.
Stag, Hen & Celebration Groups
A memorable alternative to the usual group activity: a tailored one-shot where everyone gets a role, choices matter, and the story can lean as heroic, chaotic or ridiculous as the occasion calls for.
Event Nights & Pop-Ups
Hosted tabletop sessions for venues, festivals, community nights and special events. We can discuss the audience, time available and practical setup before deciding what format fits.
Group size & format
A standard hosted table works best when everybody has room to make choices and be heard. Larger bookings can be shaped differently rather than squeezing more people into the same format.
Usually 3–6 active players. This gives everyone meaningful time in the adventure and keeps the table moving.
Friends, family or colleagues can watch, and where it suits the event we can discuss light-touch ways for them to contribute without becoming full players.
For bigger bookings, additional Hosts, multiple tables or a more participatory audience format can be discussed around the venue and occasion.
Planning something unusual? Tell us the approximate number of active players and spectators. We will recommend a format rather than forcing every group into the same table size.
What The Hobbyist brings
The exact setup depends on the booking, but the point is to remove as much friction as possible for the group.
Someone to explain the essentials, keep the session moving and make space for everybody at the table.
A clear session with a beginning, choices, consequences and an ending — adapted to the type of group and occasion.
Players can get into the story quickly without spending the first part of the event filling in a character sheet.
Dice, player references, cards and the core tabletop materials needed to make the adventure easy to follow.
The Hobbyist system is designed to be learned through play, so first-time players are not treated like beginners holding everyone up.
Age, experience, venue, tone and the reason you are getting together all inform how the event is prepared.
How it works
You do not need to know what game system, characters or adventure you want before getting in touch.
Who is coming, the occasion, age range where relevant, venue and anything that would help us understand the table.
We confirm what kind of hosted experience makes sense, along with practical details such as timing and group size.
The adventure, characters and relevant physical resources are prepared around the booking.
The Host guides the group into the adventure and handles the game so the players can focus on the experience.
Hosted in the real world
A hosted event should feel like something the group is doing together, not a performance they are watching.


Common questions
No. The experience is specifically designed so people can start playing without learning a traditional tabletop ruleset first.
A standard single-table event is usually designed around 3–6 active players. Spectators can be included, and larger groups can be discussed using additional Hosts, multiple tables or a tailored participatory format. Tell us the approximate numbers and we will recommend what fits best.
Most hosted events will usually sit somewhere between 90 minutes and 3 hours, with around 2 hours a useful starting point for many groups. Age, group size, venue and format can all change that. Session length is agreed around the booking so there is enough time for the group to settle in, make meaningful choices and reach a satisfying conclusion.
Yes. Kids’ events use accessible play and age-appropriate delivery. Safeguarding, permissions and practical requirements are agreed with the organiser before delivery.
Usually the important thing is a suitable table, seating and enough time and space for the group to focus. Tell us where you are planning the event and we will confirm what is practical.
Yes — the tone, audience and type of event can inform the session. We will discuss what is appropriate rather than expecting you to choose from a technical game-system menu.
Ready when your group is
Tell us who the event is for and what you are planning. You do not need to have the rest worked out yet.
Event enquiry
Choose the kind of event you have in mind and share anything useful about the group, occasion, setting or date. We aim to respond within two working days to discuss what would fit.